Dusk To dawn

A 2.5D action adventure game about a tiny people trying to find shelter in a giant’s house. I drew environment and character assets/animations, as well as led level and combat design, and also used FMOD to add sound effects and music.

Contributions

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Green Light prototype

I put together the original proof of concept, abusing unity’s native lighting shaders to make 2D sprites cast shadows from 3D lights.

Check out my discovery process here

Level Design, environment assets, and Decoration

Normal Maps were hand drawn onto environment assets to appear more 3D when lit dynamically

Designing a room and a level at the same time was challenging, in the future I’d like to pull from more interior design principles when laying out levels.

Combat Design

We wanted our enemies to seem part of the world, wildlife rather than just fodder for the player to mow down. With that in mind, I wrote enemy behavior documentation for our programmers that supported wandering, grouping, and disinterest if left alone.